@<a href=“https://forums.unrealengine.com/member.php?u=94612 ” target=“_blank”>wuyukang</a> - Hey, I didn’t watch all 6 minutes of that video, but here are some recommendations based on what I observed:
Have you looked at the Pursuit example (5.A) in the sample project? Your behavior tree needs to make sure that the Fly To task is retriggered whenever then player-to-bot distance has exceeded a certain threshold. Without this the bots will just hang around at their last travel point waiting for something to happen. Check out the sample project’s Pursuit behavior tree, Service_Pursuit_Helper blueprint and SimpleAbortWrapper decorator to see this in action.
Check the logs and see what kind of pathfinding failures (if any) are reported there.
For initial testing, reduce the number of A.I. bots to just one instead of three. Once you fix all pathfinding issues for a single bot and know everything is working then you can start adding more.
Thanks for your help, I use your behavior tree and now the navigation looks right. I added 10 bots, no problem. Thanks again for writing this awesome plugin.
https://www …com/watch?v=Vgx7ZWn-fwE