all finished
Run a is valid from the break hit result of a sphere trace or capsule trace.
use the character or arrow or determine where you want the trace based off like 10-50 in front of you. Easy pz
Just run the interact trace into the function
your BPI looks fine but GetComponentByClass will fail because you have Self as the target.
what you could do is add an Actor as input to the BPI Interact and pass that as the Target for GetComponentByClass