I recently noticed that directional light shafts are skewed in-game opposed to how they appear normally in the view port.
Heres some proof.
So what happened after the 4.8.1 update because ALL of our Dominant lights are doing this… Even the Shaft Occlusion is From the Wrong Direction.
Any help or ideas, questions, comments or feedback would be welcome
Seems to be a bug, but why do you call it “urgent”? The player would probably not even notice it. Just continue development as if this bug would not exist There are hundreds or thousands small bugs like this in UE4, and Epic can’t fix them all immediately. A small issue like this will not get high priority. So just wait a few months and it might be fixed in 4.9.