Hey Guys-
Thank you for submitting the project. I was able to reproduce the problem that you are both seeing. I have submitted it our internal tracking system (UE-5027) for further investigation.
As a side note, if you create a new FQuat variable inside the ConverToUe4Rotation function and set it equal to the inputQuat parameter you can then use the new variable in place of inputQuat in your multiplication and build the project successfully.
Cheers