# DOF Translucent\_M Solution

**URL:** <https://forums.unrealengine.com/t/dof-translucent-m-solution/668775>\
**Category:** Rendering\
**Tags:** Depth-Of-Field, unreal-engine\
**Created:** [October 13, 2022, 1:39pm UTC](https://forums.unrealengine.com/t/dof-translucent-m-solution/668775 "2022-10-13T13:39:14Z")\
**Posts on this page:** 3\
**Page:** 1

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**Author:** ![Lexadoro](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/lexadoro/32/561427_2.png) [@Lexadoro](https://forums.unrealengine.com/u/Lexadoro)\
**Post date:** [October 13, 2022, 1:39pm UTC](https://forums.unrealengine.com/t/dof-translucent-m-solution/668775/1 "2022-10-13T13:39:15Z")

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Hi everyone!  
I checked After DOF on materials  
I tried render with/w/o motion blur  
I dont have separate translucency checkbox  
I tried r.TemporalAA.Upsampling 0 console command

 ![image](https://d3kjluh73b9h9o.cloudfront.net/original/4X/3/b/f/3bf729a574ab65dc34aa2ea4585554a442653927.jpeg)  
Please help)

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<div class="post-metadata">

**Author:** ![Lexadoro](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/lexadoro/32/561427_2.png) [@Lexadoro](https://forums.unrealengine.com/u/Lexadoro)\
**Post date:** [October 14, 2022, 12:03pm UTC](https://forums.unrealengine.com/t/dof-translucent-m-solution/668775/2 "2022-10-14T12:03:54Z")

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Solved.

 ![image](https://d3kjluh73b9h9o.cloudfront.net/original/4X/a/d/c/adccc584fd809b2abcbc6def163b5c61ed1bf921.jpeg)  
You need to choose not After DoF, but BEFORE DoF in Translucency Pass in all of your translucent master materials, and then you’ll get right result.

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**Author:** ![J\_C\_2](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@J\_C\_2](https://forums.unrealengine.com/u/J_C_2)\
**Post date:** [January 19, 2023, 5:51am UTC](https://forums.unrealengine.com/t/dof-translucent-m-solution/668775/3 "2023-01-19T05:51:32Z")

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I already did this and it’s not working. Any ideas? what exactly did you do?
