Does UWorld::SweepSingleByChannel provide the same functionality as the BP Box trace by channel?

I am just wanting to make sure that using SweepSingleByChannel with a Box shape will be the same as a trace and not an overlap collision box. Thank you in advance.

Hey Imonin-

The code for the blueprint node you mentioned can be found in KismetSystemLibrary::BoxTraceSingle. I’m not entirely sure what you’re trying to achieve but you should be able to compare the two functions to see which one works best for your needs.

Cheers

Thank you very much for that information. I will have to see how the two functions differ.