# Does unrealgamesync only work with source version engine?

**URL:** <https://forums.unrealengine.com/t/does-unrealgamesync-only-work-with-source-version-engine/475939>\
**Category:** Getting Started & Setup\
**Tags:** generateprojectfiles, source, unreal-engine, question\
**Created:** [December 15, 2020, 9:46am UTC](https://forums.unrealengine.com/t/does-unrealgamesync-only-work-with-source-version-engine/475939 "2020-12-15T09:46:04Z")\
**Posts on this page:** 1\
**Page:** 1

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**Author:** ![anonymous\_user\_13ea8b1b](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_13ea8b1b](https://forums.unrealengine.com/u/anonymous_user_13ea8b1b)\
**Post date:** [December 15, 2020, 9:46am UTC](https://forums.unrealengine.com/t/does-unrealgamesync-only-work-with-source-version-engine/475939/1 "2020-12-15T09:46:04Z")

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Is that the unrealgamesynce only work with source version engine? I added my project (which created with launcher version) to UGS, when trying to sync, it gives an error said cannot find GenerateProjectFiles.bat file. But as I know, this file only comes with source build version? Is there any way to make UGS work with launcher version engine? Please help.
