# Does UE4 work on Nexus 7 ?

**URL:** <https://forums.unrealengine.com/t/does-ue4-work-on-nexus-7/10620>\
**Category:** Community & Industry Discussion\
**Tags:** unreal-engine\
**Created:** [September 2, 2014, 7:25pm UTC](https://forums.unrealengine.com/t/does-ue4-work-on-nexus-7/10620 "2014-09-02T19:25:34Z")\
**Posts on this page:** 20\
**Page:** 1

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**Author:** ![mahri726](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@mahri726](https://forums.unrealengine.com/u/mahri726)\
**Post date:** [September 2, 2014, 7:25pm UTC](https://forums.unrealengine.com/t/does-ue4-work-on-nexus-7/10620/1 "2014-09-02T19:25:34Z")

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Hi. I want to get a tablet, not very expensive, that could run UE4 properly. Is Nexus 7 supported ? If not, what tablet alternatives should I consider, at a similar price range ?

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**Author:** ![mahri726](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@mahri726](https://forums.unrealengine.com/u/mahri726)\
**Post date:** [September 2, 2014, 9:24pm UTC](https://forums.unrealengine.com/t/does-ue4-work-on-nexus-7/10620/2 "2014-09-02T21:24:27Z")

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Obviously…I’m refering at 2013 edition.

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**Author:** ![LocknLoad](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@LocknLoad](https://forums.unrealengine.com/u/LocknLoad)\
**Post date:** [September 2, 2014, 10:03pm UTC](https://forums.unrealengine.com/t/does-ue4-work-on-nexus-7/10620/3 "2014-09-02T22:03:50Z")

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Get the nvidia shield tablet.

If you want to run UE4 on a tablet, it better have the K1 chip.

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**Author:** ![darthviper107](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/darthviper107/32/710746_2.png) [@darthviper107](https://forums.unrealengine.com/u/darthviper107)\
**Post date:** [September 3, 2014, 1:22am UTC](https://forums.unrealengine.com/t/does-ue4-work-on-nexus-7/10620/4 "2014-09-03T01:22:50Z")

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It could probably be optimized specifically for that, but there haven’t been enough people working with Android to get an idea of how well it runs or how difficult it is to get things working well.

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<div class="post-metadata">

**Author:** ![mahri726](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@mahri726](https://forums.unrealengine.com/u/mahri726)\
**Post date:** [September 3, 2014, 6:31am UTC](https://forums.unrealengine.com/t/does-ue4-work-on-nexus-7/10620/5 "2014-09-03T06:31:13Z")

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Unfortunately, Shield tablet is not availble in my country.  
Here are the Nexus 7 2013 specs:

Chipset Qualcomm Snapdragon S4Pro  
CPU Quad-core 1.5 GHz Krait  
GPU Adreno 320

Also supports Android L

Android “L” also contains major new  
platform features for developers; over  
5,000 new APIs were added for use by  
apps, [11][12] and the Dalvik virtual machine  
was officially replaced by Android Runtime  
(ART), a new environment introduced as a  
technology preview in KitKat. [13] ART is a  
cross-platform runtime which supports the  
x86 , ARM , and MIPS architectures in both  
32-bit and 64-bit environments. Unlike  
Dalvik, which uses just-in-time compilation  
(JIT), ART compiles apps upon installation,  
which are then run exclusively from the  
compiled version from then on. This  
technique removes the processing overhead  
associated with the JIT process, improving  
system performance.[14]

The Android Extension Pack APIs also  
provide graphics functions such as new  
shaders , aiming to provide PC -level graphics  
for 3D games on Android devices. [8][15]

On Compatibility page, I could see only N7 2012 which used Tegra 3, unsuported. Could N7 be supported on Android 4x and/or Android L ? Will Epic support device ? Has anybody tested it ?

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**Author:** ![worm](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@worm](https://forums.unrealengine.com/u/worm)\
**Post date:** [September 3, 2014, 9:06am UTC](https://forums.unrealengine.com/t/does-ue4-work-on-nexus-7/10620/6 "2014-09-03T09:06:22Z")

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The Android devices tested at Epic currently:  
[https://docs.unrealengine.com/latest/INT/Platforms/Android/DeviceCompatibility/index.html](https://docs.unrealengine.com/latest/INT/Platforms/Android/DeviceCompatibility/index.html)

Larger list from the community:

> **[A new, community-hosted Unreal Engine Wiki](https://forums.unrealengine.com/t/a-new-community-hosted-unreal-engine-wiki/141494)**
>
> After over a year in maintenance mode, the official Unreal Engine Wiki is now permanently offline. These resources now live on a new community-run Unreal Engine Community Wiki — ue4community.wiki! You will be able to find content from the official...

UE4 mobile needs more advances. I hope it becomes versatile enough on the low end. Ideally, it would run lightweight games (e.g. chess, puzzlers, Bejeweled style, etc.) on _lesser devices_ – requiring only what’s expected for a less demanding game – so I needn’t resort to using an additional engine (Cocos2d, etc.) to support the average touchscreen user worldwide. I’m hopeful. We’ll see how the lists improve.

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**Author:** ![worm](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@worm](https://forums.unrealengine.com/u/worm)\
**Post date:** [September 3, 2014, 9:24am UTC](https://forums.unrealengine.com/t/does-ue4-work-on-nexus-7/10620/7 "2014-09-03T09:24:23Z")

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If I were choosing an Android right now, I’d pick Nexus.

There’s no beating the simple fact that it’s first in line for Google’s updates and built-in support. A recent example is Chromecast screen casting. **I’d personally hold off till the next generation though.** Nexus 7 (1st) was released July 2012. Nexus 7 (2nd) was July 2013. Some new ones are rumored for October, I think. As for UE support, I assume Nexus is very high on the queue to get UE support. But it’s understandable if you’re eager and it won’t suffice.

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**Author:** ![\_Lynx](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@\_Lynx](https://forums.unrealengine.com/u/_Lynx)\
**Post date:** [September 3, 2014, 9:35am UTC](https://forums.unrealengine.com/t/does-ue4-work-on-nexus-7/10620/8 "2014-09-03T09:35:04Z")

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Adreno 320 used in Nexus 7 II is supported, but cannot run all the features.

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**Author:** ![anon54496231](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anon54496231](https://forums.unrealengine.com/u/anon54496231)\
**Post date:** [September 3, 2014, 10:04am UTC](https://forums.unrealengine.com/t/does-ue4-work-on-nexus-7/10620/9 "2014-09-03T10:04:09Z")

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i just recently bought a nexus 7 i assume its the 2013 model it has the snapdragon processor and 1980 x 1200 resolution and started testing…i didnt expect the results from the k1 tegra demo but didnt expect it to be quite as bad as what I got…lighting looks terrible…load times are huge and theres no splash screen while loading option like ios so its just blackness until app loads…however i did find that if i just used emisive materials with no directional light source load times were very quick…i also tested using the vehicle gametype with the epic 4wd model and the slowdown was very bad like 20 fps in small level

I just read a post by the user who tested on a shield with tegra K1 and it sounds like he got the same results with lighting due to the fact that epic used a modded version for the k1 demo…so i take it that means that an update is in the works so the k1 is useable and hopefully will fix some of the nexus7 issues as well…i do feel for epic though as android support is not an easy thing compared to the limited hardware set of ios devices even the same android models have different gpus in different countries

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<div class="post-metadata">

**Author:** ![\_Lynx](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@\_Lynx](https://forums.unrealengine.com/u/_Lynx)\
**Post date:** [September 3, 2014, 10:54am UTC](https://forums.unrealengine.com/t/does-ue4-work-on-nexus-7/10620/10 "2014-09-03T10:54:13Z")

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> [@WarpSpasm;132973](#):
>
> i just recently bought a nexus 7 i assume its the 2013 model

Easiest check - 2013 has a camera on the back, first generation does not.

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<div class="post-metadata">

**Author:** ![mahri726](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@mahri726](https://forums.unrealengine.com/u/mahri726)\
**Post date:** [September 3, 2014, 1:32pm UTC](https://forums.unrealengine.com/t/does-ue4-work-on-nexus-7/10620/11 "2014-09-03T13:32:56Z")

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> [@WarpSpasm;132973](#):
>
> i just recently bought a nexus 7 i assume its the 2013 model it has the snapdragon processor and 1980 x 1200 resolution and started testing…i didnt expect the results from the k1 tegra demo but didnt expect it to be quite as bad as what I got…lighting looks terrible…load times are huge and theres no splash screen while loading option like ios so its just blackness until app loads…however i did find that if i just used emisive materials with no directional light source load times were very quick…i also tested using the vehicle gametype with the epic 4wd model and the slowdown was very bad like 20 fps in small level
> 
> I just read a post by the user who tested on a shield with tegra K1 and it sounds like he got the same results with lighting due to the fact that epic used a modded version for the k1 demo…so i take it that means that an update is in the works so the k1 is useable and hopefully will fix some of the nexus7 issues as well…i do feel for epic though as android support is not an easy thing compared to the limited hardware set of ios devices even the same android models have different gpus in different countries

```
So...it doesn't work well at all. Have you tried running UE4 with Android L preview OS ?

Will Epic fix these issues soon ?

```

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<div class="post-metadata">

**Author:** ![anonymous\_user\_759e5c3a](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_759e5c3a](https://forums.unrealengine.com/u/anonymous_user_759e5c3a)\
**Post date:** [September 3, 2014, 2:08pm UTC](https://forums.unrealengine.com/t/does-ue4-work-on-nexus-7/10620/12 "2014-09-03T14:08:45Z")

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> [@worm;132916](#):
>
> The Android devices tested at Epic currently:  
> [Android Support for Unreal Engine | Unreal Engine 5.3 Documentation](https://docs.unrealengine.com/latest/INT/Platforms/Android/DeviceCompatibility/index.html)
> 
> Larger list from the community:  
> [A new, community-hosted Unreal Engine Wiki - Announcements - Epic Developer Community Forums](https://wiki.unrealengine.com/Android_Device_Compatibility)
> 
> UE4 mobile needs more advances. I hope it becomes versatile enough on the low end. Ideally, it would run lightweight games (e.g. chess, puzzlers, Bejeweled style, etc.) on _lesser devices_ – requiring only what’s expected for a less demanding game – so I needn’t resort to using an additional engine (Cocos2d, etc.) to support the average touchscreen user worldwide. I’m hopeful. We’ll see how the lists improve.

The compatibility guide that was posted on the wiki was also made by Epic staff. We are very actively testing as many devices as we can and we consider mobile compatibility a top priority. Jeff , and Mauney are spearheading that effort. Just by comparing the size of the two charts, you can see how much progress they have made. I just spoke with Jeff and he says that there are more updates are coming soon.

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**Author:** ![anon54496231](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anon54496231](https://forums.unrealengine.com/u/anon54496231)\
**Post date:** [September 3, 2014, 2:10pm UTC](https://forums.unrealengine.com/t/does-ue4-work-on-nexus-7/10620/13 "2014-09-03T14:10:16Z")

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I might try the L-preview if i get time…i think epic will greatly improve android support over probably the next 6 months…i hope so anyway…i have heard of a few games released on google play made with ue4 then removed due to it not running on other devices…also tested the mobile temple marketplace example on nexus7 and it renders a little blurry and has poor framerate…blackjack worked well but some cards rendered with black lines through them(fixable though) and swing ninja worked really well…im hoping in future destructible meshes and post processing will work on mobile

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<div class="post-metadata">

**Author:** ![mahri726](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@mahri726](https://forums.unrealengine.com/u/mahri726)\
**Post date:** [September 3, 2014, 5:19pm UTC](https://forums.unrealengine.com/t/does-ue4-work-on-nexus-7/10620/14 "2014-09-03T17:19:36Z")

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If you test the L build, please let me know the results.

Nice that Epic considers improoving android compatibility. In the future, will Nexus 7 run UE4 as great as on Nexus 5 ?

[![](https://d3kjluh73b9h9o.cloudfront.net/original/4X/4/4/7/447c8f103775033b84dfacf784cc5b70d58a3f3d.jpeg "Unreal Engine 4 on Nexus 5 Smartphone Demo") ](https://www.youtube.com/watch?v=ORcyGC5nx0g)

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<div class="post-metadata">

**Author:** ![anonymous\_user\_759e5c3a](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_759e5c3a](https://forums.unrealengine.com/u/anonymous_user_759e5c3a)\
**Post date:** [September 4, 2014, 2:13pm UTC](https://forums.unrealengine.com/t/does-ue4-work-on-nexus-7/10620/15 "2014-09-04T14:13:37Z")

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> [@;133261](#):
>
> In the future, will Nexus 7 run UE4 as great as on Nexus 5 ?

That is our plan. It should not be too difficult considering the strength of the technology. We have had reports of it working on Nexus 7. The reason it’s not on the list is because we have not yet done the official pass, but we are very confident it is capable of running UE4 games.

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**Author:** ![JeDeergab](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@JeDeergab](https://forums.unrealengine.com/u/JeDeergab)\
**Post date:** [September 5, 2014, 8:00pm UTC](https://forums.unrealengine.com/t/does-ue4-work-on-nexus-7/10620/16 "2014-09-05T20:00:31Z")

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> [@;132262](#):
>
> Hi. I want to get a tablet, not very expensive, that could run UE4 properly. Is Nexus 7 supported ? If not, what tablet alternatives should I consider, at a similar price range ?

Surface Pro 2 125GB or 500GB can run Unreal Engine 4 in-fact it isn’t even a tablet it does look like a tablet its a computer. Do not get Surface 1 & 2 and RT get the one that has Pro those are the computers that can run Unreal Engine 4.

[![](https://d3kjluh73b9h9o.cloudfront.net/original/4X/b/7/5/b75ee61a19d6c5d1a90c727443102a47bdfd3ab7.jpeg "Surface Pro Vs Surface Pro 2 GPU Intel Hd 4000 VS Intel HD 4400") ](https://www.youtube.com/watch?v=Jth-VaBNjcE)

I have a Surface Pro 2 125GB

I also do photoshop on my Surface Pro 2 with my digitizer

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<div class="post-metadata">

**Author:** ![darthviper107](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/darthviper107/32/710746_2.png) [@darthviper107](https://forums.unrealengine.com/u/darthviper107)\
**Post date:** [September 5, 2014, 9:29pm UTC](https://forums.unrealengine.com/t/does-ue4-work-on-nexus-7/10620/17 "2014-09-05T21:29:57Z")

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Surface pro is an actual computer, if you want a computer with more graphical power you can get something better for less although it won’t be as small.

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<div class="post-metadata">

**Author:** ![JeDeergab](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@JeDeergab](https://forums.unrealengine.com/u/JeDeergab)\
**Post date:** [September 5, 2014, 10:39pm UTC](https://forums.unrealengine.com/t/does-ue4-work-on-nexus-7/10620/18 "2014-09-05T22:39:49Z")

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> [@darthviper107;134960](#):
>
> Surface pro is an actual computer, if you want a computer with more graphical power you can get something better for less although it won’t be as small.

Who said I’m using for graphical? I have iBuypower laptop for that. My Surface Pro 2 is only for photoshop because of Wacom drivers pre-installed.

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<div class="post-metadata">

**Author:** ![darthviper107](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/darthviper107/32/710746_2.png) [@darthviper107](https://forums.unrealengine.com/u/darthviper107)\
**Post date:** [September 6, 2014, 1:14am UTC](https://forums.unrealengine.com/t/does-ue4-work-on-nexus-7/10620/19 "2014-09-06T01:14:12Z")

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> [@JeDeergab;134993](#):
>
> Who said I’m using for graphical? I have iBuypower laptop for that. My Surface Pro 2 is only for photoshop because of Wacom drivers pre-installed.

You were recommending a computer to someone who wanted an Android tablet that could run UE4 games well.

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<div class="post-metadata">

**Author:** ![JeDeergab](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@JeDeergab](https://forums.unrealengine.com/u/JeDeergab)\
**Post date:** [September 6, 2014, 1:57pm UTC](https://forums.unrealengine.com/t/does-ue4-work-on-nexus-7/10620/20 "2014-09-06T13:57:27Z")

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> [@darthviper107;135047](#):
>
> You were recommending a computer to someone who wanted an Android tablet that could run UE4 games well.

Yeah at low settings

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