I know the basic work flow in UE4, but I’m wondering weather I can just create a material that just base on param .
For example, I’ve made 3 objects combine together also their UV, the thing is I didn’t make the UV ideal, like the UV on one side didn’t face the same direction, now I want to give them a gradient map falloff from up to down, but with the present UV I can’t work it out. Though I can just bake the diffuse map in other 3D software, with this fixed map it’s just not flexible, if I want to make some change I have to go over again.
If UE4 have any material not based on UV please let me know~~~Hopefully I can make myself understood.
Thank you so much!