Cause thats whats happening to my mesh, I got a vent “frame” and a door that I want to manipulate with blueprint, but the pivot point of it gets reset. Even when I export it by its self. The pivot of it is right where it should be in 3Ds max, but on import its back at 0.0.0
Here you can see the pivot of the “door”. It should have been at the edge to the left of the mesh.
Edit:
seems like its easier to just put the mesh I want at the edge of 0.0.0 in 3Ds max than to have it where it should be in max and muck around with it in UE4.