Does "Twinmotion Content for Unreal Engine" plug work with packaging to the Oculus Quest 2?

I imported a twinmotion file into Unreal. All materials look good. When I Package Project / Andriod (ASTC), I get an error for ever material. On the Quest 2 all materials are the default checked box. Do I need to set the path or something in the project settings or something? I also, get the error on the content plugin.

Yellow error:
PackagingResults: Warning: /Game/DS/FairfaxTM/Materials/Acrylic_-Kohler-0-_White imported Serialize:/TwinmotionToUnrealContent/Twinmotion/Materials/StdOpaque/M_StdOpaque.M_StdOpaque, but it was never saved as an export.

Asset location:
C:\Users\User\Documents\VRADII_PROJECTS\FairfaxTMU\Content\DS\FairfaxTM\Materials\Acrylic_-Delray_Lighting-_Opal.uasset

Errors before material error:

PackagingResults: Warning: Asset ‘…/…/Plugins/Marketplace/TMtoUnrealContent/Content/Twinmotion/Materials/_common/MaterialFunctions/MF_Triplanar_Mask.uasset’ has been saved with empty engine version. The asset will be loaded but may be incompatible.

PackagingResults: Warning: Asset ‘…/…/Plugins/Marketplace/TMtoUnrealContent/Content/Twinmotion/Materials/_common/MaterialFunctions/MF_TriplanerProj.uasset’ has been saved with empty engine version. The asset will be loaded but may be incompatible.

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