Does this mean that games cant be moddable?

Sorry, I know it’s probably not the answer you were looking for, but I just wanted to make it clear that we’re potentially open to refactoring it so that FBX importing lives in Runtime code. Then it could then be used without triggering the EULA clause that would require a subscription. Part of being more transparent includes saying when we’re not planning on working on something in the short-term, in addition to when we are (limited resources and things like UMG will benefit many/most teams using UE4).

Cheers,