Does this mean that games cant be moddable?

Hello, thank you for the response.

Not really, for me anyways… But If I end up having no choice, we’ll see. It all depends more on the legal limitations of the users too(would they be limited by having to own a ue4 license to use ? If so it’s even less appealing)… So TBD :stuck_out_tongue_winking_eye:

[EDIT] Also I wouldn’t even know where to begin implementing such a large change like that… I barely have the knowledge for it. And it would take me so much time just to even begin…

At first I was hoping more to extend on the current fbx importer, which would have been hard for me but still much simpler than the tall order you just asked…

I’m sorry I just wasn’t expecting an answer of: Why don’t one of you do it for us

[EDIT2] Sorry… I apologize. I’m tired and I took your response the wrong way.

See currently for modding, the solutions are pretty limited and unappealing(for me anyways). In most cases they require the user to have ue4 or creating such separated tools from ue4 that it’s a big headache.