Does this mean that games cant be moddable?

Hi SememeS,

The FBX importer being so deeply tied into the Editor modules right now is more of an artifact of history than a conscious design decision (at the time we weren’t thinking about editor extensibility nearly as much, etc…). We don’t have any short-term plans to refactor it right now, due to higher priorities for the tools team (UMG, Sequencer, etc…), but we would certainly consider taking a pull request that refactors FBX importing to reside in a separate Runtime module (and in general any work that heads towards making mesh importing pluggable, whether it be Developer or Runtime code).

If anyone is interested in working on , I can put them in touch with people who can guide the effort / review it.

Cheers,