Of course you can, yourself, and then you can go on to share levels and content. But it seems logical to just release your game that already loads in Unreal 4’s editor and let modders edit it, at no additional cost because they might just want to make all NPCs killable like I did in Skyrim; you can’t do that with a level editor, you see, even if that game’s developer slaved away to produce it. I’m saying that ** is an unnecessary complication for developers**, and that that’s what the thread is really about.