Does the water plugin in UE5 has a character/skeletal mesh interaction function?

I remember that I’ve bought a fluid interaction plugin previously in UE4
It use bones to cast rays on water plane mesh to get the X,Y world coordinate of the mesh-waterplane colliding point and send it to material, and the material draw normals of ripples on that location to fake a fluid interaction.

In the document of water plugin in UE5, it says the water body could handle character interaction. But I didn’t see it.
Do we need to recreate that manually?