# Does the Navmesh have a limit to how many actors it can handle?

**URL:** <https://forums.unrealengine.com/t/does-the-navmesh-have-a-limit-to-how-many-actors-it-can-handle/402796>\
**Category:** AI\
**Tags:** limit, unreal-engine, navmesh, question\
**Created:** [August 25, 2017, 1:20am UTC](https://forums.unrealengine.com/t/does-the-navmesh-have-a-limit-to-how-many-actors-it-can-handle/402796 "2017-08-25T01:20:21Z")\
**Posts on this page:** 2\
**Page:** 1

<div class="post-metadata">

**Author:** ![hq231](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@hq231](https://forums.unrealengine.com/u/hq231)\
**Post date:** [August 25, 2017, 1:20am UTC](https://forums.unrealengine.com/t/does-the-navmesh-have-a-limit-to-how-many-actors-it-can-handle/402796/1 "2017-08-25T01:20:21Z")

</div>

Hello everyone,  
I am building a mall and want to have a very large number of people milling about. The problem is I have my spawners set to bring in 200 people and after about 50 or so the characters that are being spawned in wont leave the spawn point. Everyone else runs just fine and through debugging I can see that the AI that are at the spawn point show that their moves are successful despite never actually moving. So is there a limit to how many moving characters the Navmesh can handle? If so how can I elevate that number?

Thank you all in advance!

---

<div class="post-metadata">

**Author:** ![hq231](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@hq231](https://forums.unrealengine.com/u/hq231)\
**Post date:** [August 25, 2017, 1:38am UTC](https://forums.unrealengine.com/t/does-the-navmesh-have-a-limit-to-how-many-actors-it-can-handle/402796/2 "2017-08-25T01:38:38Z")

</div>

To anyone else who has this problem the answer is here

> **[Navmesh not working after adding 50+ actors](https://forums.unrealengine.com/questions/448643/navmesh-not-working-after-adding-50-actors.html)**
>
> I have a landscape with a single navmesh covering the entire thing (52000x52000x6000). In the landscape, I have a bunch of enemies with AI which basically run towards the player when in sight range, and attack the player when in attack range. This...
