Hello, Everyone!
I’m working on a material that uses several Static Switches but I wanted to know about its uses.
The image shows an example. I want the material to have several logics applied with different textures and logics. Here’s the result in the example
Switch 1:
Switch 2:
But when I look at the statistics table in UE, It shows that both Textures are loaded:
Does that also happens in the final build? Is the material loading every single texture even when they’re not being used?