# Does Snapping to a Socket no longer work in Level Editor?

**URL:** <https://forums.unrealengine.com/t/does-snapping-to-a-socket-no-longer-work-in-level-editor/464438>\
**Category:** Character & Animation\
**Tags:** sockets, socket-reference, unreal-engine, question, snapping\
**Created:** [May 2, 2020, 6:52am UTC](https://forums.unrealengine.com/t/does-snapping-to-a-socket-no-longer-work-in-level-editor/464438 "2020-05-02T06:52:51Z")\
**Posts on this page:** 1\
**Page:** 1

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**Author:** ![Krentist](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Krentist](https://forums.unrealengine.com/u/Krentist)\
**Post date:** [May 2, 2020, 6:52am UTC](https://forums.unrealengine.com/t/does-snapping-to-a-socket-no-longer-work-in-level-editor/464438/1 "2020-05-02T06:52:51Z")

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I’m trying to snap a weapon (skeletal mesh) to a socket on my character mesh’s hand, and tried following the steps in this UE tutorial ( [SkeletalMeshSockets | Unreal Engine Documentation](https://docs.unrealengine.com/en-US/Engine/Content/Types/SkeletalMeshes/Sockets/index.html) ) to do “Attach To” and then choose the socket, but the weapon does not snap to that socket’s location like the tutorial says it should.

There seems to be a similar issue in UE-59094 ( [Unreal Engine Issues and Bug Tracker (UE-59094)](https://issues.unrealengine.com/issue/UE-59094) ) but without a resolution… is this a problem that will be fixed?
