# Does RVOavoidance affect the Player Character?

**URL:** <https://forums.unrealengine.com/t/does-rvoavoidance-affect-the-player-character/391703>\
**Category:** AI\
**Tags:** ai-navigation, unreal-engine, avoidance, question\
**Created:** [April 23, 2017, 4:04pm UTC](https://forums.unrealengine.com/t/does-rvoavoidance-affect-the-player-character/391703 "2017-04-23T16:04:36Z")\
**Posts on this page:** 1\
**Page:** 1

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**Author:** ![Nony42](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Nony42](https://forums.unrealengine.com/u/Nony42)\
**Post date:** [April 23, 2017, 4:04pm UTC](https://forums.unrealengine.com/t/does-rvoavoidance-affect-the-player-character/391703/1 "2017-04-23T16:04:36Z")

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When the Player Character get in the way of the AI pathing they grind against each other none too gently. I have enabled RVOavoidance per link:([A new, community-hosted Unreal Engine Wiki - Announcements - Unreal Engine Forums](https://wiki.unrealengine.com/Unreal_Engine_AI_Tutorial_-)_2_-\_Avoidance), but it seems to have no affect. They still scrape against each other.

Is this primarily for avoidance between AI’s and not the Player Character? If so, what would be the equivalent for the Player Character?
