Question: “Does RepNotify Replication work in replay mode?”
Details:
We are trying to implement a replay system, and I have a portion of code that uses RepNotify in order to execute a specific segment of code. The system works on a single play-through, but if I rewind or scrub, RepNotifys that have already played will not fire a second time…
I’m using this tutorial exactly for the replay system itself: A new, community-hosted Unreal Engine Wiki - Announcements - Epic Developer Community Forums
I suspect this is by design, since Replicated Functions also do not play during demo record, since they’re not bi-directional. I was under the assumption that I could still use this for RepNotify, though