# Does Play sound at location stop further blocks?

**URL:** <https://forums.unrealengine.com/t/does-play-sound-at-location-stop-further-blocks/483697>\
**Category:** Asset Creation\
**Tags:** play-sound-at-locati, unreal-engine, question\
**Created:** [May 21, 2021, 2:05am UTC](https://forums.unrealengine.com/t/does-play-sound-at-location-stop-further-blocks/483697 "2021-05-21T02:05:58Z")\
**Posts on this page:** 6\
**Page:** 1

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**Author:** ![ealandolt](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@ealandolt](https://forums.unrealengine.com/u/ealandolt)\
**Post date:** [May 21, 2021, 2:05am UTC](https://forums.unrealengine.com/t/does-play-sound-at-location-stop-further-blocks/483697/1 "2021-05-21T02:05:58Z")

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Hey all, im having this super weird issue where I have a trigger box that when hit plays a sound cue at location, I added a delay before another play sound 2d command but it never happened. I started playing with the code and realized that anything behind the delay wasnt triggering. If I removed the delay? Everything worked! My issue is that I need the delay… Attached is a screenshot of what I want to have happen, however I never get beyond hearing the sound played at location.

 ![339405-screenshot-2021-05-20-210531.png](https://d3kjluh73b9h9o.cloudfront.net/original/4X/a/5/8/a581188f21dcebe441322ba61de1729c2b8928f5.png)

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**Author:** ![Rev0verDrive](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/rev0verdrive/32/907214_2.png) [@Rev0verDrive](https://forums.unrealengine.com/u/Rev0verDrive)\
**Post date:** [May 21, 2021, 3:36am UTC](https://forums.unrealengine.com/t/does-play-sound-at-location-stop-further-blocks/483697/2 "2021-05-21T03:36:17Z")

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Use a Timer set up instead of the delay.

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**Author:** ![ealandolt](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@ealandolt](https://forums.unrealengine.com/u/ealandolt)\
**Post date:** [May 21, 2021, 3:46am UTC](https://forums.unrealengine.com/t/does-play-sound-at-location-stop-further-blocks/483697/3 "2021-05-21T03:46:04Z")

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Sorry I’m sorta new to this, could you explain in more detail how to use Timers in my case?

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**Author:** ![Rev0verDrive](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/rev0verdrive/32/907214_2.png) [@Rev0verDrive](https://forums.unrealengine.com/u/Rev0verDrive)\
**Post date:** [May 22, 2021, 2:58am UTC](https://forums.unrealengine.com/t/does-play-sound-at-location-stop-further-blocks/483697/4 "2021-05-22T02:58:02Z")

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Here you go.

 ![339448-ealandolt.jpg](https://d3kjluh73b9h9o.cloudfront.net/original/4X/4/c/4/4c460e1f73712355ce582868271d922bcd6fb63d.jpeg)

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**Author:** ![ealandolt](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@ealandolt](https://forums.unrealengine.com/u/ealandolt)\
**Post date:** [May 27, 2021, 7:24pm UTC](https://forums.unrealengine.com/t/does-play-sound-at-location-stop-further-blocks/483697/5 "2021-05-27T19:24:36Z")

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Hi Rev,

After trying this with the very same code, I still cannot get it to work. When I walk over the triggerbox I hear the first sound, however anything beyond that does not happen.

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**Author:** ![ealandolt](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@ealandolt](https://forums.unrealengine.com/u/ealandolt)\
**Post date:** [May 27, 2021, 7:29pm UTC](https://forums.unrealengine.com/t/does-play-sound-at-location-stop-further-blocks/483697/6 "2021-05-27T19:29:54Z")

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If i insert a print string between the play sound at location and the set timer It does print. However adding one right after the custom event does not.
