Well, after trying this again I noticed that it works if I set the outline manually via Object > Custom Depth Render Pass on the mesh itself by dragging it out in the world which I was doing to test if the outline would work or not.
However if I try to toggle it from one object to the other then nothing happens and even worse I get a branch error on my OutlineTrace Function to the custom render depth pass. I’m gonna try it a different way but running out of ideas at this point so I may just scrap it until I can figure it out…
This is the video that seems to be the closest to what I want except I want it based on the camera view because I’m using touch controls even though I tried it that way and it still was the same problem.
Additionally, here’s some of how I currently have it somewhat similar except I was using my first person camera and existing linetrace which I think might work but no luck yet. My guess is there’s something outdated in those tutorials because ive been mucking around with this for the last day or two again. Also just to note, I’m using mobile joystick to move, swipe to look around, and a button to pickup/drop the object just to clarify.