# Does MetaSounds not work in multiplayer?

**URL:** <https://forums.unrealengine.com/t/does-metasounds-not-work-in-multiplayer/749261>\
**Category:** Blueprint\
**Tags:** play-sound-at-locati, unreal-engine, Blueprint, question\
**Created:** [January 14, 2023, 2:47pm UTC](https://forums.unrealengine.com/t/does-metasounds-not-work-in-multiplayer/749261 "2023-01-14T14:47:27Z")\
**Posts on this page:** 1\
**Page:** 1

<div class="post-metadata">

**Author:** ![CVoiceOfficial](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@CVoiceOfficial](https://forums.unrealengine.com/u/CVoiceOfficial)\
**Post date:** [January 14, 2023, 2:47pm UTC](https://forums.unrealengine.com/t/does-metasounds-not-work-in-multiplayer/749261/1 "2023-01-14T14:47:27Z")

</div>

So I setup my blueprint and am playing a sound at location, but when I mute the sound on the client’s PIE, nothing appears to be heard from the server’s PIE when the client is walking, and vise versa. However, when I switched to using a Sound Cues, I can hear the audio of the client on the Server. Has anyone gotten other players sound to work in multiplayer using metasounds?
