# Does Event Hit run on all clients?

**URL:** <https://forums.unrealengine.com/t/does-event-hit-run-on-all-clients/469196>\
**Category:** Multiplayer & Networking\
**Tags:** Networking, event-hit, unreal-engine, question\
**Created:** [August 4, 2020, 5:45pm UTC](https://forums.unrealengine.com/t/does-event-hit-run-on-all-clients/469196 "2020-08-04T17:45:17Z")\
**Posts on this page:** 2\
**Page:** 1

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**Author:** ![Mars](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Mars](https://forums.unrealengine.com/u/Mars)\
**Post date:** [August 4, 2020, 5:45pm UTC](https://forums.unrealengine.com/t/does-event-hit-run-on-all-clients/469196/1 "2020-08-04T17:45:17Z")

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Imagine a pawn collides with a wall on a Listen Server.

Will Event Hit run for that pawn on all clients? Or will it only run on the owning client? Or maybe only on the server?

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**Author:** ![chrudimer](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/chrudimer/32/918651_2.png) [@chrudimer](https://forums.unrealengine.com/u/chrudimer)\
**Post date:** [August 5, 2020, 9:40pm UTC](https://forums.unrealengine.com/t/does-event-hit-run-on-all-clients/469196/2 "2020-08-05T21:40:55Z")

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Hi, it will run locally on all the clients where the collision happens when the collision happens there.
