Does dedicated server build for Shooter Project work?

I’ve tried everything to get this thing to work and nothing seems to work apparently. It builds and produces a Server exe but launching it and trying to connect to never succeeds. Can a local client connect to a local server? Is there some strange port pass through i have to do even for a local server / client?

I’ve rebuilt the entire Unreal engine several times already and I don’t think that’s the problem. Also for some reason the client built by the UE frontend also doesn’t work properly it stalls at the animation loading screen forever. So i launch the client from the UE editor. I’m trying to evaluate UE4 for our project (multiplayer only) but there is a lack of documentation and information with respect to multiplayer, surprising given UE long history with multiplayer.

Perhaps there is another dedicated server project I could use?