# Does capsule collision half height affect performence?

**URL:** <https://forums.unrealengine.com/t/does-capsule-collision-half-height-affect-performence/417690>\
**Category:** World Creation\
**Tags:** sphere-collision, unreal-engine, Collision, question\
**Created:** [February 18, 2018, 9:03pm UTC](https://forums.unrealengine.com/t/does-capsule-collision-half-height-affect-performence/417690 "2018-02-18T21:03:27Z")\
**Posts on this page:** 3\
**Page:** 1

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**Author:** ![Atornity](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Atornity](https://forums.unrealengine.com/u/Atornity)\
**Post date:** [February 18, 2018, 9:03pm UTC](https://forums.unrealengine.com/t/does-capsule-collision-half-height-affect-performence/417690/1 "2018-02-18T21:03:27Z")

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if so, how much? would it be better to use a bazillion sphere colliders than a very tall capsule?

1.1: fixed typo

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**Author:** ![ThompsonN13](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@ThompsonN13](https://forums.unrealengine.com/u/ThompsonN13)\
**Post date:** [February 18, 2018, 9:22pm UTC](https://forums.unrealengine.com/t/does-capsule-collision-half-height-affect-performence/417690/2 "2018-02-18T21:22:26Z")

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i would imagine that a single capsule would perform way better than a ton of spheres . that said i dont think having one large collision would affect performance that much. what are you making that has you so concerned?

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**Author:** ![Atornity](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Atornity](https://forums.unrealengine.com/u/Atornity)\
**Post date:** [February 19, 2018, 3:07pm UTC](https://forums.unrealengine.com/t/does-capsule-collision-half-height-affect-performence/417690/3 "2018-02-19T15:07:10Z")

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i should have mentioned that i intend to simulate a rope that interact with physics and i’m pretty sure a bunch of spheres would perform poorly and having a few spheres with empty space in between makes the physics glitch out. i also read somewhere that capsules perform a lot better than cubes but they didn’t mention whether they tested different sized capsules.
