Hey, yes I did it, it’s working but not perfectly stable in the editor, it crashes when pressing PIE sometimes, but not too often.
You should have access to my branch here:
This is not with the lastest developments of Epic with the abstraction around physics engines, although I have a version somewhere that I started this dev…
I’m no longer working on this tho, I think nVidia will publish their own implementation of physX4.0 for UE4.