Does anyone know when PhysX 4 will be added to the engine?

Hey, yes I did it, it’s working but not perfectly stable in the editor, it crashes when pressing PIE sometimes, but not too often.

You should have access to my branch here:

This is not with the lastest developments of Epic with the abstraction around physics engines, although I have a version somewhere that I started this dev…

I’m no longer working on this tho, I think nVidia will publish their own implementation of physX4.0 for UE4.