I have a “waterfall” like sky background VERY big.
I want to create several mesh planes and shoot material across it using panners.
Just wondering how many I can stack up there in the sky before I get a performance hit.
I have no idea what panners cost I can probably profile them but I thought I would just ask.
Maybe someone knows already.
And then does cost increase with size of mesh in the world?
No shadows, just static mesh planes, one sided material only.
No overlap events.
but I have translucent textures with very soft edges and overlap.