Im currently trying to create some IK curves for the four limbs of my character in MotionBuilder. The problem is, i don’t know how to get them exported correctly and imported into UE4.
I tried putting a custom property on the root of my skeleton and put some keys on it, but they don’t show up once i import in UE4. I did check “Import Custom Attributes” when i import my animation.
I’ve also tried putting the custom property on other “joints”, but they don’t show up. Hope this makes sense and someone out there knows how to do it.