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Does anyone have an example of a material using the world postition offset?

I’d like to displace the vertexes of a static mesh with the “World Positon Offset” function, but I am having a hard time getting it to work. Could somebody possibly share a screenshot of a simple material that does this properly?

Take a look at this tutorial: https://www.youtube.com/watch?v=bAzKVaH0IZg

Or you could load the content examples project and open the math hall level. The first example on the right shows WPO to fake a bouncing ball by taking the ABS of the Sine of time. It is about the simplest case you will find.