# Does Android phones support using pixelstreaming on browser?

**URL:** <https://forums.unrealengine.com/t/does-android-phones-support-using-pixelstreaming-on-browser/468161>\
**Category:** Mobile\
**Tags:** unreal-engine, Android, question\
**Created:** [July 14, 2020, 5:50pm UTC](https://forums.unrealengine.com/t/does-android-phones-support-using-pixelstreaming-on-browser/468161 "2020-07-14T17:50:53Z")\
**Posts on this page:** 1\
**Page:** 1

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**Author:** ![anonymous\_user\_85e904f7](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_85e904f7](https://forums.unrealengine.com/u/anonymous_user_85e904f7)\
**Post date:** [July 14, 2020, 5:50pm UTC](https://forums.unrealengine.com/t/does-android-phones-support-using-pixelstreaming-on-browser/468161/1 "2020-07-14T17:50:53Z")

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Hosting the Unreal application on Windows and try to connect to my Android phones through Chrome/Firefox browsers.  
The pixel streaming doesn’t start on the browser. Windows tablet and laptop can open on browser fine.  
This issue has been mentioned in UE-72280, but remains unresolved.
