I can find the name of the object I hit. I am using the c++ fps demo, when the projectile hits an object it console logs the name. It gives me a message saying it is iterating through the primitive components type of the actor with getcomponents. Then addforce does nothing.
I also tried to addforce to the HitComp, OtherComp in the Character.cpp (found in the default c++ fps template in unreal 4.22.3)
I’m not sure how to do this, I just want to move the object I hit