you can only possess one pawn at a time. but you can get a reference to your car (pawn, or regular actor) and call events on it using regular function/event calls. your input handling can stay in your playerController or vr pawn.
you can only possess one pawn at a time. but you can get a reference to your car (pawn, or regular actor) and call events on it using regular function/event calls. your input handling can stay in your playerController or vr pawn.