# Do you think UE5 is ready for production? ('Poll')

**URL:** <https://forums.unrealengine.com/t/do-you-think-ue5-is-ready-for-production-poll/536727>\
**Category:** Community & Industry Discussion\
**Tags:** unreal-engine, UE5-0\
**Created:** [April 22, 2022, 1:36pm UTC](https://forums.unrealengine.com/t/do-you-think-ue5-is-ready-for-production-poll/536727 "2022-04-22T13:36:19Z")\
**Posts on this page:** 1\
**Showing post:** 3

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**Author:** ![Slavq](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Slavq](https://forums.unrealengine.com/u/Slavq)\
**Post date:** [April 22, 2022, 2:05pm UTC](https://forums.unrealengine.com/t/do-you-think-ue5-is-ready-for-production-poll/536727/3 "2022-04-22T14:05:28Z")

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No, imo too many issues for now, let’s hope that 5.1 will be better. Examples only from my projects:

- [Rendering issues with WPO animated materials](https://forums.unrealengine.com/t/wpo-issue-in-ue-5-0-on-all-materials-severe-smear-dither/515780)
- [Instance overlap functions don’t work anymore](https://forums.unrealengine.com/t/instance-overlap-functions-for-foliage-dont-work-in-ue-5-0-reported/518664)
- Control Rig doesn’t work in Standalone

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