# Do you think UE5 is ready for production? ('Poll')

**URL:** <https://forums.unrealengine.com/t/do-you-think-ue5-is-ready-for-production-poll/536727>\
**Category:** Community & Industry Discussion\
**Tags:** unreal-engine, UE5-0\
**Created:** [April 22, 2022, 1:36pm UTC](https://forums.unrealengine.com/t/do-you-think-ue5-is-ready-for-production-poll/536727 "2022-04-22T13:36:19Z")\
**Posts on this page:** 1\
**Showing post:** 27

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**Author:** ![Miguel1900](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/miguel1900/32/1010694_2.png) [@Miguel1900](https://forums.unrealengine.com/u/Miguel1900)\
**Post date:** [December 21, 2022, 11:57am UTC](https://forums.unrealengine.com/t/do-you-think-ue5-is-ready-for-production-poll/536727/27 "2022-12-21T11:57:25Z")

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Many things, but without thinking a lot: poor reflections, poor ambient occlusion in certain objects, RT shadows performing better than virtual shadowmaps, GI not working in some scenarios…

Anyway, the best thing is to take a look into this thread: [Lumen GI and Reflections feedback thread](https://forums.unrealengine.com/t/lumen-gi-and-reflections-feedback-thread/501108/)  
(The last post is mine)

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