Hi guys.
Thanks a lot for all of the info. There are some good points in there!
Knowing that networking insights shows packets rather than per game frame makes much more sense and demystifies the question around MAX_PACKET_SIZE.
We’ve been using quite a few of the net tricks from FMoverDefaultSyncState::NetSerialize but good to know we’re not missing anything by trying to show the contents of the packet. It would be great to get that at some point but I can also understand why it’s particularly difficult!