# Do kinematic triggers use CCD?

**URL:** <https://forums.unrealengine.com/t/do-kinematic-triggers-use-ccd/303985>\
**Category:** Character & Animation\
**Tags:** trigger, Kinematic, unreal-engine, question\
**Created:** [January 14, 2015, 9:46pm UTC](https://forums.unrealengine.com/t/do-kinematic-triggers-use-ccd/303985 "2015-01-14T21:46:22Z")\
**Posts on this page:** 2\
**Page:** 1

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**Author:** ![anonymous\_user\_e7686fec](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_e7686fec](https://forums.unrealengine.com/u/anonymous_user_e7686fec)\
**Post date:** [January 14, 2015, 9:46pm UTC](https://forums.unrealengine.com/t/do-kinematic-triggers-use-ccd/303985/1 "2015-01-14T21:46:22Z")

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I have a trigger generating overlap events attached via socket and being moved with skeletal mesh animation (kinematic trigger). Sometimes the trigger can hit another person and sometimes not.

Drawing a series of debug boxes every tick show the trigger volume is not always overlapping the target, so animation is moving the trigger too fast.

I have tried turning on CCD but to no effect, does this option work for triggers?

Or is the only option to perform more accurate sweep tests, between trigger position updates?

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<div class="post-metadata">

**Author:** ![anonymous\_user\_16b92a76](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_16b92a76](https://forums.unrealengine.com/u/anonymous_user_16b92a76)\
**Post date:** [February 23, 2019, 2:18pm UTC](https://forums.unrealengine.com/t/do-kinematic-triggers-use-ccd/303985/2 "2019-02-23T14:18:22Z")

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Hello, did You get any more insights into this? I think that ‘use CCD’ is relevant only for physics simulating actors. For kinematic actors, ‘sweep’ is equivallent. But I am not shure if I understand it correctly, can someone confirm or deny it?
