# Do I have to manually reset all widget variables upon removing from parent?

**URL:** <https://forums.unrealengine.com/t/do-i-have-to-manually-reset-all-widget-variables-upon-removing-from-parent/454602>\
**Category:** UI\
**Tags:** remove-from-parent, reset-to-default, unreal-engine, Widget, question\
**Created:** [August 29, 2019, 8:38pm UTC](https://forums.unrealengine.com/t/do-i-have-to-manually-reset-all-widget-variables-upon-removing-from-parent/454602 "2019-08-29T20:38:07Z")\
**Posts on this page:** 1\
**Page:** 1

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**Author:** ![anonymous\_user\_b5891cd6](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_b5891cd6](https://forums.unrealengine.com/u/anonymous_user_b5891cd6)\
**Post date:** [August 29, 2019, 8:38pm UTC](https://forums.unrealengine.com/t/do-i-have-to-manually-reset-all-widget-variables-upon-removing-from-parent/454602/1 "2019-08-29T20:38:07Z")

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Hello all,

So when removing a menu widget from parent it keeps all the variable values stored in memory, correct? Is there a way to reset these values without manually going through and resetting each one individually? Is there a way I can just destroy the widget so that when I create it again all the variables reset to their defaults?

Thanks for your help,

Cheers.
