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Do child actor components cause performance issues?

Hello, I have a main blueprint class which holds 4 child actor components. All of these four child actors are assigned actor blueprints (which have several static meshes and are reused in other blueprints). Will using child actors as blueprints within blueprints (as opposed to using another scene component and parenting meshes onto that) affect performance? I plan to be adding more to this main blueprint and am curious if this is the best method for doing what I want.