# Do Beam Particle Targets need Tick updating?

**URL:** <https://forums.unrealengine.com/t/do-beam-particle-targets-need-tick-updating/327449>\
**Category:** World Creation\
**Tags:** beam, tick, unreal-engine, runtime, projectile, Blueprint, question\
**Created:** [August 3, 2015, 3:41am UTC](https://forums.unrealengine.com/t/do-beam-particle-targets-need-tick-updating/327449 "2015-08-03T03:41:36Z")\
**Posts on this page:** 3\
**Page:** 1

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**Author:** ![Eight\_Bit\_Punk](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Eight\_Bit\_Punk](https://forums.unrealengine.com/u/Eight_Bit_Punk)\
**Post date:** [August 3, 2015, 3:41am UTC](https://forums.unrealengine.com/t/do-beam-particle-targets-need-tick-updating/327449/1 "2015-08-03T03:41:36Z")

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I’ve got a Beam Particle running from a Source in one blueprint to a Target’s socket. That target is a projectile.  
Ideally, the beam would follow the projectile, but right now, it’s only going to where the projectile was when the level first started.

When I try to update the location of the Beam’s target variable on a tick, it doesn’t update, and it’s not updating naturally…

Any ideas what might be going on? Is what I’m doing even supported or are beams not dynamic at runtime?

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**Author:** ![anonymous\_user\_67807048](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_67807048](https://forums.unrealengine.com/u/anonymous_user_67807048)\
**Post date:** [August 3, 2015, 6:12am UTC](https://forums.unrealengine.com/t/do-beam-particle-targets-need-tick-updating/327449/2 "2015-08-03T06:12:15Z")

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It is definitely possible to update the target of a beam particle, and there is a Unreal tutorial showing how to do it. Check the link below:

> **[A new, community-hosted Unreal Engine Wiki](https://forums.unrealengine.com/t/a-new-community-hosted-unreal-engine-wiki/141494)**
>
> After over a year in maintenance mode, the official Unreal Engine Wiki is now permanently offline. These resources now live on a new community-run Unreal Engine Community Wiki — https://unrealcommunity.wiki/! You will be able to find content from...

You may want to watch previous parts of the tutorial to get the “context” of the above video.

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**Author:** ![Eight\_Bit\_Punk](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Eight\_Bit\_Punk](https://forums.unrealengine.com/u/Eight_Bit_Punk)\
**Post date:** [August 7, 2015, 1:39am UTC](https://forums.unrealengine.com/t/do-beam-particle-targets-need-tick-updating/327449/3 "2015-08-07T01:39:11Z")

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Thanks. Yeah it’s some sort of delay loop. 🙂
