I got it finally lol
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Fatal error: [File:D:\build++UE5\Sync\Engine\Source\Runtime\Core\Private\GenericPlatform\GenericPlatformMemory.cpp] [Line: 221] Ran out of memory allocating 67108864 bytes with alignment 64. Last error msg: The paging file is too small for this operation to complete…
UnrealEditor_Core!<lambda_76842fc48328e3796b4183801ebb3c28>::operator()() [D:\build++UE5\Sync\Engine\Source\Runtime\Core\Private\GenericPlatform\GenericPlatformMemory.cpp:222]
UnrealEditor_Core!FGenericPlatformMemory::OnOutOfMemory() [D:\build++UE5\Sync\Engine\Source\Runtime\Core\Private\GenericPlatform\GenericPlatformMemory.cpp:224]
UnrealEditor_Core!FMallocMimalloc::OutOfMemory() [D:\build++UE5\Sync\Engine\Source\Runtime\Core\Public\HAL\MallocMimalloc.h:50]
UnrealEditor_Core!FMallocMimalloc::Malloc() [D:\build++UE5\Sync\Engine\Source\Runtime\Core\Private\HAL\MallocMimalloc.cpp:66]
UnrealEditor_Core!FMemory::Malloc() [D:\build++UE5\Sync\Engine\Source\Runtime\Core\Public\HAL\FMemory.inl:30]
UnrealEditor_TextureFormatOodle!TFO_OodleMallocAligned() [D:\build++UE5\Sync\Engine\Plugins\Developer\TextureFormatOodle\Source\Private\TextureFormatOodle.cpp:1425]
oo2tex_win64_2_9_5
oo2tex_win64_2_9_5
oo2tex_win64_2_9_5
oo2tex_win64_2_9_5
UnrealEditor_TextureFormatOodle!FTextureFormatOodle::CompressImage() [D:\build++UE5\Sync\Engine\Plugins\Developer\TextureFormatOodle\Source\Private\TextureFormatOodle.cpp:1330]
UnrealEditor_TextureFormatOodle!ITextureFormat::CompressImageEx() [D:\build++UE5\Sync\Engine\Source\Developer\TextureFormat\Public\Interfaces\ITextureFormat.h:159]
UnrealEditor_TextureCompressor!<lambda_6317598d7cc7d6e6a83ac92329374cc2>::operator()() [D:\build++UE5\Sync\Engine\Source\Developer\TextureCompressor\Private\TextureCompressorModule.cpp:2275]
UnrealEditor_TextureCompressor!ParallelForImpl::NewParallelForInternal<TFunctionRef<void __cdecl(int)>,TFunctionRef<void __cdecl(void)>,std::nullptr_t>'::
2’::FParallelExecutor::operator()() [D:\build++UE5\Sync\Engine\Source\Runtime\Core\Public\Async\ParallelFor.h:566]
UnrealEditor_TextureCompressor!LowLevelTasks::TTaskDelegate<void __cdecl(bool),48>::TTaskDelegateImpl<<lambda_e07e26f6aa044cdb4d3d6baa9207cfb5>,0>::CallAndMove() [D:\build++UE5\Sync\Engine\Source\Runtime\Core\Public\Async\Fundamental\TaskDelegate.h:171]
UnrealEditor_Core!LowLevelTasks::FTask::ExecuteTask() [D:\build++UE5\Sync\Engine\Source\Runtime\Core\Public\Async\Fundamental\Task.h:426]
UnrealEditor_Core!LowLevelTasks::FScheduler::TryExecuteTaskFrom<&LowLevelTasks::TLocalQueueRegistry<1024>::TLocalQueue::DequeueGlobal,0>() [D:\build++UE5\Sync\Engine\Source\Runtime\Core\Private\Async\Fundamental\Scheduler.cpp:280]
UnrealEditor_Core!LowLevelTasks::FScheduler::WorkerMain() [D:\build++UE5\Sync\Engine\Source\Runtime\Core\Private\Async\Fundamental\Scheduler.cpp:320]
UnrealEditor_Core!UE::Core::Private::Function::TFunctionRefCaller<<lambda_776551d1e343b6cb7eaf0e5521c77c81>,void __cdecl(void)>::Call() [D:\build++UE5\Sync\Engine\Source\Runtime\Core\Public\Templates\Function.h:549]
UnrealEditor_Core!FThreadImpl::Run() [D:\build++UE5\Sync\Engine\Source\Runtime\Core\Private\HAL\Thread.cpp:69]