# DLC Support still not working

**URL:** <https://forums.unrealengine.com/t/dlc-support-still-not-working/387496>\
**Category:** Platform & Builds\
**Tags:** package, error, dlc, unreal-engine, question\
**Created:** [March 10, 2017, 11:07am UTC](https://forums.unrealengine.com/t/dlc-support-still-not-working/387496 "2017-03-10T11:07:58Z")\
**Posts on this page:** 10\
**Page:** 1

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**Author:** ![anonymous\_user\_e1600e71](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_e1600e71](https://forums.unrealengine.com/u/anonymous_user_e1600e71)\
**Post date:** [March 10, 2017, 11:07am UTC](https://forums.unrealengine.com/t/dlc-support-still-not-working/387496/1 "2017-03-10T11:07:58Z")

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Hi everyone,

I was hoping that the 4.15 release would have fix the _“ **Couldn’t update resources** ”_ error when trying to package a DLC but the error is still here. Before, there was a workaround by changing the engine source code → [AnswerHub topic](https://answers.unrealengine.com/questions/414829/packaging-error-exception-in-winautomation-couldnt.html). But since the 4.14 the code has been changed (probably in order to fix the issue, without being really tested I guess since the issue is still here).  
I’m maybe just doing it wrong though. But I can’t find any proper documentation of the DLC feature so yeah.. 😃 rock&roll.

Please find the log of the package process with the error here.

Even with this error, the .pak file is still generated in the folder **\Plugins\MYPLUGINSaved\StagedBuilds\WindowsNoEditor\Themis\Content\Paks**. However my .pak doesn’t seem to be loaded at runtime if I place it next to the main game .pak.

Would be glad to give more infos about this issue.

Any help ? 🙂  
Best regards.

## Step to reproduce:

1. Using the binary version of 4.15 : Create a new C++ project (Basic code) with StarterContent
2. Open the project launcher
3. Create a new profile named “FULLGAME”
4. _Do you wish to build_ ? Enabled
5. _Build configuration_: “Shipping”
6. _How would you like to cook the content_ ? By the book
7. Tick only WindowsNoEditor
8. Cooked map : Tick all 3 maps (Advanced\_Lightning, Minimal\_Default, StarterMap)
9. In Release/DLC/Patching settings tick _Create a release version of the game for distribution_
10. _Name of the new release to create_: “1.0”
11. In advanced settings: Tick _Store all content in a single file (UnrealPak)_
12. Set _Cooker build configuration_ to “Shipping”
13. _How would you like to package the build_ ? Set to “Package and store locally”
14. Tick _Is this build for distribution to the public_
15. _How would you like to deploy the build_ ? “Do not deploy”
16. Go back to the ProjectLauncher
17. Launch the “FULLGAME” profile and wait for the process to finish
18. Create a new blank plugin from the PluginBrowser named “testplugin”
19. Restart the editor (and build the .dll)
20. Open the project launcher
21. Create a new profile named “DLCTEST”
22. _Do you wish to build_ ? Enabled
23. _Build configuration_: “Shipping”
24. _How would you like to cook the content_ ? By the book
25. Tick only WindowsNoEditor
26. In Release/DLC/Patching settings: _Release version this is based on_: “1.0”
27. Tick _Build DLC_
28. _Name of the DLC to build_: “testplugin”
29. In Advanced Settings: Tick _Store all content in a single file (UnrealPack)_
30. _Cooker build configuration_: Shipping
31. _How would you like to package the build_ ? Set to “Package and store locally”
32. Tick _Is this build for distribution to the public_
33. _How would you like to deploy the build_ ? “Do not deploy”
34. Go back to the ProjectLauncher
35. Launch the “DLCTEST” profile and wait for the process to finish

The error should happens here.  
My log following theses steps here.

Hope this helps.

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**Author:** ![Sean\_Flint](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Sean\_Flint](https://forums.unrealengine.com/u/Sean_Flint)\
**Post date:** [March 14, 2017, 2:26pm UTC](https://forums.unrealengine.com/t/dlc-support-still-not-working/387496/2 "2017-03-14T14:26:30Z")

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Hey NymKappa,

Would you mind running me through your process so that I can reproduce this issue on my end? What steps are you following when you are seeing this issue?

Thanks!

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**Author:** ![anonymous\_user\_e1600e71](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_e1600e71](https://forums.unrealengine.com/u/anonymous_user_e1600e71)\
**Post date:** [March 14, 2017, 3:45pm UTC](https://forums.unrealengine.com/t/dlc-support-still-not-working/387496/3 "2017-03-14T15:45:30Z")

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Hi Sean. I’ve updated my original question. Please find a step by step there. Best regards.

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**Author:** ![Sean\_Flint](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Sean\_Flint](https://forums.unrealengine.com/u/Sean_Flint)\
**Post date:** [March 14, 2017, 6:15pm UTC](https://forums.unrealengine.com/t/dlc-support-still-not-working/387496/4 "2017-03-14T18:15:26Z")

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Thanks for the steps.

I’ve reproduced the issue, and the behavior seems like a bug to me, so I’ve entered a ticket which you can track using the link below:

> **[The Unreal Engine Issues and Bug Tracker](https://issues.unrealengine.com/issue/UE-42880)**
>
> Welcome to the Unreal Engine Issue and Bug Tracker. You can check the status of an issue and search for existing bugs. See latest bug fixes too.

Thank you for your report.

Have a great day

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**Author:** ![anonymous\_user\_e1600e71](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_e1600e71](https://forums.unrealengine.com/u/anonymous_user_e1600e71)\
**Post date:** [March 14, 2017, 6:31pm UTC](https://forums.unrealengine.com/t/dlc-support-still-not-working/387496/5 "2017-03-14T18:31:07Z")

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Thank you. Also, if the DLC system is actually supported in UE4, it would be great to get an entry in the documentation at [this chapter](https://docs.unrealengine.com/latest/INT/Engine/Deployment/index.html)

Best regards.

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**Author:** ![Motanum](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Motanum](https://forums.unrealengine.com/u/Motanum)\
**Post date:** [March 27, 2017, 4:56pm UTC](https://forums.unrealengine.com/t/dlc-support-still-not-working/387496/6 "2017-03-27T16:56:28Z")

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I am also experiencing, this issue on version 4.14 of the engine, custom compiled.

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**Author:** ![LeFxPete](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@LeFxPete](https://forums.unrealengine.com/u/LeFxPete)\
**Post date:** [June 13, 2017, 3:27pm UTC](https://forums.unrealengine.com/t/dlc-support-still-not-working/387496/7 "2017-06-13T15:27:51Z")

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Any new updates on this? I just ran into the exact same issue and checked [UE-42880](https://issues.unrealengine.com/issue/UE-42880), which is not updated so far.

Is [this method](https://answers.unrealengine.com/questions/207655/packaging-error-couldnt-update-resource.html) using a source built engine still the only workaround to build DLCs…? ☹

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<div class="post-metadata">

**Author:** ![anonymous\_user\_e1600e71](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_e1600e71](https://forums.unrealengine.com/u/anonymous_user_e1600e71)\
**Post date:** [June 13, 2017, 3:32pm UTC](https://forums.unrealengine.com/t/dlc-support-still-not-working/387496/8 "2017-06-13T15:32:06Z")

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As I said, the code has been changed since this post so it’s not applicable anymore. Maybe you can try to get into the new code and try to check where the error is raising.

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**Author:** ![joeypark](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@joeypark](https://forums.unrealengine.com/u/joeypark)\
**Post date:** [June 14, 2017, 1:59am UTC](https://forums.unrealengine.com/t/dlc-support-still-not-working/387496/9 "2017-06-14T01:59:59Z")

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You might solve this by not using Package and store locally.  
Try changing DLC build step’s How would you like to package the build ? to Do not package.

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<div class="post-metadata">

**Author:** ![anonymous\_user\_fc2395451](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_fc2395451](https://forums.unrealengine.com/u/anonymous_user_fc2395451)\
**Post date:** [October 24, 2018, 10:55am UTC](https://forums.unrealengine.com/t/dlc-support-still-not-working/387496/10 "2018-10-24T10:55:50Z")

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see this it is helped

> **[Hello Please Help Me](https://forums.unrealengine.com/questions/834383/hello-please-help-me.html)**
>
> Hello, I’m trying to package a DLC for android what i have done is: 1-create Third Person project. 2-open Project Launcher. 3-Minimal Android APK + DLC. 4-Choose Android Multi. 5-Package project using Project Launcher. 6-package DLC. ...
