I see that the Oculus Rift Plugin is activated but I’m not able to use my DK1. I tested some demos I have around and they work fine. My Unreal Engine project supported the DK1 fine before upgrading from 4.2 to 4.3.
I seem to remember reading somewhere that the latest Oculus SDK only supported DK1 in a ‘compatability mode’ but I’m not sure if that’s part of this.
Tried some of my earlier deployments and they work fine with DK1.