I have little problem. Side scroller, turn-based fights, levels are figurally divided into sections. And NPC/hero must walk from senter of one section to another. I press “D”, hero moves 100 pixels (texels, light-years, does not matter) to the left, I press “S” - hero moves 100 pixels to the right. How to do it properly? How to divide movement of characters? With Target Points, or changes in movement Blueprint?