Dithered transparency that changes over time?

You can double click the node to open it up and see how it works.

The custom node is creating the non random checker pattern, which animated over 5 frames of I’m not mistaken (going by memory).

The noise is a texture, which is fully static in screen space. In the past, I’ve replaced the texture with a flipbook of noise so I could animate it.

I’m not sure the end result was strictly better but it’s easy to do if you want to try it out. Just make a copy of the TAA node so you can experiment without messing up the original.