I am a newbie for CapturingReality.
I saw the official website has a feature called Distributed (local clound).Does it mean I can computed one 3D Mesh via multiple computes at the same time in order to speed up the time of rendering?
Refer to https://www.capturingreality.com/37
I couldn’t find any documentation related to this. Could you help explain or show me how do I use this distributed computing?
Thank you. Really appreciated.