In Forest Pack for Max, you can make your own distribution maps where objects are assigned to white areas of an image and not to black.
I have a project here where I need to place loads of street assets (street lights, traffic lights, cars etc).
The way I’m doing it is I’ve painted colour coded dots on the map so I know what goes where.
It’d be great if I could turn the dots for traffic lights white and tell unreal to place traffic lights on the dots.
Is this possible?
This would have other benefits. In Unreal, loading in a google map and painting white for where trees, houses etc go. Making it even more like FP, it’d be good to have a variety of houses in a list and Unreal randomly assigns houses to the white areas.