We are deep into crunch time and we are getting a strange crash with DistanceFieldAtlas as soon as we connect to a dedicated server on steam.
The crash is an assertion failed type located in DistanceFieldAtlas.cpp [Line: 392]
I can not really debug this as it was not running on the main thread so I was not able to get much info about this in the callstack.
This is the block that crashes (DistanceFieldAtlas.cpp [Line: 392]) :
// Update the volume texture atlas check(Texture->VolumeData.CompressedDistanceFieldVolume.Num() == Size.X * Size.Y * Size.Z * FormatSize); ourceDataPtr = &Texture->VolumeData.CompressedDistanceFieldVolume;
We tried disabling DistanceFieldAtlas in the .ini config but still same crash