Firezown
(Firezown)
May 11, 2017, 12:16pm
10
Well, for starters you seem to be overwriting Distance Traveled each time etc…
Instead of adding to it at the end or keeping a Master-Distance-Travelled var.
But not a fan of any of this. Its ticking even if the player isn’t moving etc etc.
Wire an Input Axis -> Axis Value > 0 (That checks if player is moving + auto-ticks).
After that in a level, map out equally spaced markers in a line to test the accuracy.
Look at Level Editor Location. Default unit is CM. Space some stakes at 100 cm / 1 meter.
Then space incremental stakes at 10 cm intervals. Empirical work will help learn the units.
Have players walk between these markers -> Then use print-string to ensure its working…
Sorry i dont understand what you mean by this. When you check is axis is greater then 0 that connects to a branch. From the branch how do you determine when a stake is passed?